Tools

Season ticket planner

Estimate if you can hit the megastore/auction goal. Game formula: base + VIP (+2 on delivery/chore) + chapter items (+1 each). Chest is flat; animal/pop bounties do not get VIP.

Ascension Age · ends 02 Nov 2026 UTC · Shiny Feather Deliveries

1. Goal

Pick the item or type how many tickets you want.

Enter the Shiny Feather balance shown in-game, or sync inventory via the extension.

2. Buffs

VIP adds +2. Each enabled chapter clothing item adds +1. Example: Miranda 2 + VIP +2 + 3 clothes = 7, matching the game.

Does not apply to animals, pop shop, or chest.

On a double day, ticket deliveries pay 2×. We count each double day as one extra delivery-day.

Flat value — no VIP and no +1 from items.

Remaining pass total (not per week). E.g. ~290 in a conservative case.

3. Deliveries (per day)

Click to toggle NPCs. The big number already includes VIP and items.

5. Animals / bounties (per week)

Click animals already sold. No VIP — only +1 from items. Load the land to see this week’s board.

4. Chores (per week)

Weekly chores. NPC name and tickets only (already includes VIP and clothes). Click the ones already delivered.

6. Pop shop / bounties (per week)

Weekly pop bounties (flowers, fish, crustaceans, exotic, giant fruit, dolls, obsidian). Completing all adds +100 bonus tickets that week.

Result

Still need-
Pace needed / wk-
Your pace / wk-
Projected at end-
Slack (+) or short (−)-

FLOWER on ticket items

The save only keeps today’s ticket orders and this week’s pop bounties — it cannot add up real spend since the chapter started. “This board” is just that snapshot. The estimate assumes the same P2P cost on every elapsed day/week. Chores and animal bounties do not consume inventory. Game “FLOWER Spent” is lifetime (auctions, megastore, etc.), not ticket items only.

Where tickets come from