Info

Sistema de Ascensão

Prestige após o Volcano: biomas, curva de custo, drip de nodes, XP e skills.

Simular expansão

Ascensão libera depois de terminar a Volcano Island (30 expansões). Cada ascensão concede um novo bioma (Swamp → Spooky → Crystal → Galaxy → Marble) com drip mais largo e requisitos mais duros.

  • Swamp Ascension · 2026-08-03T00:00:00Z
  • Spooky Ascension gate · 2026-09-07T00:00:00Z
  • Ascension Skills · 2026-08-03T00:00:00Z

P2P usa preços de mercado ao vivo. Coins na taxa 1:1353 · Atualizado 2026-09-02 01:57:20 UTC · Official Ascension formulas (game client) · P2P from live plaza floors

Cadeia de ilhas (Prestige)

Ascensão Ilha Expansões Upgrade para Requisitos
basic 9 spring 10Gold
spring 16 desert 20Crimstone
desert 25 volcano 200Oil
volcano 30 swamp Bumpkin Level 150 to ascend
A1 swamp 42 spooky A1 — Swamp Ascension (2026-08-03T00:00:00Z)
A2 spooky 42 crystal A2 — Spooky Ascension gate (2026-09-07T00:00:00Z)
A3 crystal 42 galaxy
A4 galaxy 42 marble
A5 marble 42 marble

Curva de custo (dentro da Ascensão)

start + (end−start) × ((e−1)/11)^1.3, then × 1.3^(a−1). Resources round nearest; coins round UP to 10.

12 expansões · primeira em land 31 · 7 h por expansão (base).

Local Exp Land Tempo Recursos Coins P2P
1 31 7h 10Crimstone50Oil2Obsidian 5,000 42.74
2 32 14h 12Crimstone65Oil3Obsidian 8,100 61.45
3 33 21h 14Crimstone88Oil4Obsidian 12,640 80.16
4 34 28h 17Crimstone115Oil5Obsidian 17,930 99.75
5 35 35h 21Crimstone144Oil7Obsidian 23,800 137.16
6 36 42h 24Crimstone176Oil8Obsidian 30,120 156.76
7 37 49h 28Crimstone209Oil10Obsidian 36,840 194.17
8 38 56h 32Crimstone244Oil12Obsidian 43,900 231.59
9 39 63h 36Crimstone281Oil14Obsidian 51,280 269.00
10 40 70h 41Crimstone320Oil16Obsidian 58,930 307.30
11 41 77h 45Crimstone359Oil18Obsidian 66,850 344.71
12 42 84h 50Crimstone400Oil20Obsidian 75,000 383.01

Node Drip (por Ascensão)

Base drip at Swamp. Widens +25%/ascension (floor), cap 12 — except Beehive, Flower Bed, Oil Reserve, Sunstone Rock, Crimstone Rock, Lava Pit. Ascension Crystals use a separate schedule (see below).

Node Base A1 A2 A3 A4 A5 A6 A7 A8 A9 A10
Crop Plot 2 2 2 3 3 4 4 5 5 6 6
Tree 4 4 5 6 7 8 9 10 11 12 12
Stone Rock 4 4 5 6 7 8 9 10 11 12 12
Fruit Patch 6 6 7 9 10 12 12 12 12 12 12
Iron Rock 6 6 7 9 10 12 12 12 12 12 12
Gold Rock 8 8 10 12 12 12 12 12 12 12 12
Crimstone Rock 8 8 10 12 14 16 18 20 22 24 26
Oil Reserve 12 12 15 18 21 24 27 30 33 36 39
Lava Pit 16 16 20 24 28 32 36 40 44 48 52
Beehive 10 10 12 15 17 20 22 25 27 30 32
Flower Bed 10 10 12 15 17 20 22 25 27 30 32
Sunstone Rock 10 10 12 15 17 20 22 25 27 30 32

Node Unlocks (ganho por expansão)

Rows = Exp 1…12 (land 31…42). Columns = A1…A10. Cell = new nodes that expansion grants. Flower Bed unlocks with Beehive. Ascension Crystal: +1 on each of the first min(A+2, 12) expansions of the band (+1 upgrade crystal on arriving at each band — not shown in this grid).

Exp / Land A1 A2 A3 A4 A5 A6 A7 A8 A9 A10
Exp 1 land 31 +1+1+1 +1+1+1 +1+1+1 +1+1+1 +1+1 +1+1 +1+1+1 +1+1 +1+1 +1+1
Exp 2 land 32 +1+1+1 +1+1 +1+1 +1+1 +1+1 +1+1 +1+1 +1+1 +1+1 +1+1
Exp 3 land 33 +1+1+1 +1+1+1 +1+1+1 +1+1 +1+1 +1 +1+1 +1 +1+1 +1+1
Exp 4 land 34 +1 +1+1 +1+1 +1+1 +1+1 +1+1 +1+1 +1+1 +1+1 +1
Exp 5 land 35 +1+1 +1+1 +1+1+1 +1+1 +1+1 +1+1 +1+1 +1+1 +1+1 +1+1
Exp 6 land 36 +1+1 +1+1 +1 +1+1 +1+1+1 +1 +1+1 +1 +1 +1+1
Exp 7 land 37 +1+1+1 +1 +1+1 +1+1 +1+1 +1+1 +1+1+1+1 +1+1 +1+1 +1+1
Exp 8 land 38 +1 +1+1 +1+1 +1 +1 +1+1 +1+1 +1+1 +1+1+1 +1
Exp 9 land 39 +1+1 +1 +1 +1 +1 +1+1 +1 +1+1 +1+1
Exp 10 land 40 +1+1 +1+1 +1+1 +1 +1 +1 +1 +1+1 +1+1 +1+1
Exp 11 land 41 +1+1 +1 +1 +1 +1 +1 +1 +1 +1+1 +1+1
Exp 12 land 42 +1 +1 +1 +1 +1 +1

Nodes por Ascensão (totais acumulados)

Base = nodes on arrival at Swamp (Exp 0 / land 30). A1 = total at end of ascension 1 (land 42). Each next column adds another full band. Ascension Crystal totals use the official expected-crystal formula (not the drip schedule).

Node Base (chegada) A1 A2 A3 A4 A5 A6 A7 A8 A9 A10
Crop Plot 65 71 77 81 85 88 91 93 95 97 99
Tree 23 26 28 30 32 33 34 36 37 38 39
Stone Rock 20 23 25 27 29 30 31 33 34 35 36
Iron Rock 13 15 16 18 19 20 21 22 23 24 25
Gold Rock 8 9 10 11 12 13 14 15 16 17 18
Fruit Patch 15 17 18 20 21 22 23 24 25 26 27
Crimstone Rock 5 6 7 8 9 10 10 11 12 12 13
Sunstone Rock 13 14 15 16 16 17 17 18 18 19 19
Oil Reserve 4 5 5 6 7 7 7 8 8 9 9
Lava Pit 3 3 4 4 5 5 5 6 6 6 7
Beehive 3 4 5 6 6 7 7 8 8 9 9
Flower Bed 3 4 5 6 6 7 7 8 8 9 9
Ascension Crystal 4 7 12 18 25 33 42 52 63 75 88

Custo de upgrade de ilha (por Ascensão)

{Crimstone 30, Oil 50, Obsidian 3} × 1.4^(a−1) (floor) + 5000 coins × 1.4^(a−1) (round up to 10). Requires Bumpkin level 150.

Ascensão Recursos Coins P2P
A1 30Crimstone50Oil3Obsidian 5,000 77.44
A2 42Crimstone70Oil4Obsidian 7,000 105.03
A3 58Crimstone97Oil5Obsidian 9,800 136.17
A4 82Crimstone137Oil8Obsidian 13,720 208.28
A5 115Crimstone192Oil11Obsidian 19,210 288.38
A6 161Crimstone268Oil16Obsidian 26,900 413.89
A7 225Crimstone376Oil22Obsidian 37,650 572.33
A8 316Crimstone527Oil31Obsidian 52,710 805.53
A9 442Crimstone737Oil44Obsidian 73,790 1,137.54
A10 619Crimstone1,033Oil61Obsidian 103,310 1,582.58

Curva de XP (Bumpkin)

50 levels/ascension. XP band = round5(50,000,000 × 1.45^(a−1)).

Gates: 1, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 45

Ascensão Níveis XP Band XP total
A1 151 — 200 50,000,000 50,000,000
A2 201 — 250 75,000,000 125,000,000
A3 251 — 300 105,000,000 230,000,000
A4 301 — 350 150,000,000 380,000,000
A5 351 — 400 220,000,000 600,000,000
A6 401 — 450 320,000,000 920,000,000
A7 451 — 500 465,000,000 1,385,000,000
A8 501 — 550 675,000,000 2,060,000,000
A9 551 — 600 975,000,000 3,035,000,000
A10 601 — 650 1,415,000,000 4,450,000,000

Ascension Crystals

Minerar um node de Ascension Crystal concede 3 shards por mine (precisa Gold Pickaxe). Shards compram Ascension Skills.

Per ascension A: +1 crystal on band upgrade (land 30) + +1 on each of the first min(A+2, 12) expansions. Outside that window, expansions grant 0.

Before Ascension: +1 on Spring, Desert and Volcano island upgrades (3 total). Ascension islands inherit those 3.

Ascension Crystal Ascension Shard ×3

Cristais ganhos por expansão

Exp / Land A1 A2 A3 A4 A5 A6 A7 A8 A9 A10
Upgrade da banda land 30 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
Exp 1 land 31 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
Exp 2 land 32 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
Exp 3 land 33 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
Exp 4 land 34 +1 +1 +1 +1 +1 +1 +1 +1 +1
Exp 5 land 35 +1 +1 +1 +1 +1 +1 +1 +1
Exp 6 land 36 +1 +1 +1 +1 +1 +1 +1
Exp 7 land 37 +1 +1 +1 +1 +1 +1
Exp 8 land 38 +1 +1 +1 +1 +1
Exp 9 land 39 +1 +1 +1 +1
Exp 10 land 40 +1 +1 +1
Exp 11 land 41 +1 +1
Exp 12 land 42 +1

Total de cristais acumulados

Base = A0 (3) from Spring/Desert/Volcano upgrades. Columns = lifetime crystals by end of that ascension (land 42). Band gain = upgrade + expansion crystals that band.

Node Base (chegada) A1 A2 A3 A4 A5 A6 A7 A8 A9 A10
Ascension Crystal 3 7 12 18 25 33 42 52 63 75 88
Ganhos nesta banda +4 +5 +6 +7 +8 +9 +10 +11 +12 +13

Ascension Skills

Ranks 1–3. Cost: {shards: rank, points: [1,3,6][rank-1]}. Points pool: 150 + 50×band + current level.

Rank Shards Points
1 1 1
2 2 3
3 3 6