Info

Skills

Revamp bumpkin skill trees — tiers, points, island gates and boosts.

Updated 2026-08-11 15:35:42 UTC · 154 skills · 11 power

Skill reset

You can clear the bumpkin skill tree and redistribute points.

Free reset: available from account creation (first use). After a free reset, the next one unlocks 180 days after the last free reset.

Before the free window, you can reset with gems. Cost doubles after each paid reset since the last free one (formula: 200 × 2ⁿ).

Gem cost for early resets

Paid resets (since last free) Gem cost
0 200
1 400
2 800
3 1.600
4 3.200
5 6.400
6 12.800
7 25.600

A free reset zeroes the paid-reset counter. A Skill Reset Ticket also counts as a paid reset for the price ladder.

Skill simulator · Unlock cost equals tier points (1 / 2 / 3). Power skills are activatable abilities.

Most skills can be upgraded to RANK 1–3. Each rank-up costs extra skill points (tier 1→1 SP, tier 2→3 SP, tier 3→6 SP) plus Ascension Shards equal to the skill tier (shown as the blue crystal).

Rank-ups spend Ascension Shards (crystal). The Skill Trainer shows the total needed for your build.

Basic Island Skills

Crops

14 skills · Basic Island

Tier 1

Green Thumb

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 x0.95 plot crop growth time
  2. R2 x0.94 plot crop growth time (2 SP, 1 )
  3. R3 x0.925 plot crop growth time (3 SP, 2 )

Young Farmer

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 +0.1 Basic Crop yield
  2. R2 +0.125 Basic Crop yield (2 SP, 1 )
  3. R3 +0.15 Basic Crop yield (3 SP, 2 )

Experienced Farmer

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 +0.1 Medium Crop yield
  2. R2 +0.125 Medium Crop yield (2 SP, 1 )
  3. R3 +0.15 Medium Crop yield (3 SP, 2 )

Old Farmer

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 +0.1 Advanced Crop yield
  2. R2 +0.125 Advanced Crop yield (2 SP, 1 )
  3. R3 +0.15 Advanced Crop yield (3 SP, 2 )

Chonky Scarecrow

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 Increases Basic Scarecrow's area of effect (AOE) to a 7x7 area
    x0.9 basic crop growth time
  2. R2 Increases Basic Scarecrow's area of effect (AOE) to a 8x8 area
    x0.9 basic crop growth time
    +0.05 basic crop yield
    (2 SP, 1 )
  3. R3 Increases Basic Scarecrow's area of effect (AOE) to a 9x9 area
    x0.9 basic crop growth time
    +0.1 basic crop yield
    (3 SP, 2 )

Betty's Friend

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 Betty Coin delivery revenue increased by 30%
  2. R2 Betty Coin delivery revenue increased by 45% (2 SP, 1 )
  3. R3 Betty Coin delivery revenue increased by 60% (3 SP, 2 )

Tier 2

Strong Roots

2 pt Basic Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 x0.9 Advanced crop growth time
  2. R2 x0.875 Advanced crop growth time (5 SP, 2 )
  3. R3 x0.85 Advanced crop growth time (8 SP, 4 )

Coin Swindler

2 pt Basic Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 +10% coins when selling plot crops at the Market
  2. R2 +20% coins when selling plot crops at the Market (5 SP, 2 )
  3. R3 +30% coins when selling plot crops at the Market (8 SP, 4 )

Golden Sunflower

2 pt Basic Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 1/0.1429 chance for 0.35 gold when harvesting sunflowers (excluding Crop Machine)
  2. R2 1/0.1818 chance for 0.35 gold when harvesting sunflowers (excluding Crop Machine) (5 SP, 2 )
  3. R3 1/0.25 chance for 0.35 gold when harvesting sunflowers (excluding Crop Machine) (8 SP, 4 )

Horror Mike

2 pt Basic Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 Increases Scary Mike's area of effect (AOE) to a 7x7 area
    +0.1 medium crop yield
  2. R2 Increases Scary Mike's area of effect (AOE) to a 8x8 area
    +0.15 medium crop yield
    (5 SP, 2 )
  3. R3 Increases Scary Mike's area of effect (AOE) to a 9x9 area
    +0.2 medium crop yield
    (8 SP, 4 )

Laurie's Gains

2 pt Basic Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 Increases Laurie the Chuckle Crow's area of effect (AOE) to a 7x7 area
    +0.1 advanced crop yield
  2. R2 Increases Laurie the Chuckle Crow's area of effect (AOE) to a 8x8 area
    +0.15 advanced crop yield
    (5 SP, 2 )
  3. R3 Increases Laurie the Chuckle Crow's area of effect (AOE) to a 9x9 area
    +0.2 advanced crop yield
    (8 SP, 4 )

Tier 3

Instant Growth

3 pt Basic Island R1–3 Power
RANK + 6 SP · 3 / rank
  1. R1 Concede a capacidade de colher instantaneamente todas as safras atualmente plantadas
  2. R2 Concede a capacidade de colher instantaneamente todas as safras atualmente plantadas (9 SP, 3 )
  3. R3 Concede a capacidade de colher instantaneamente todas as safras atualmente plantadas (15 SP, 6 )

Cooldown 0 h

Acre Farm

3 pt Basic Island R1–3
RANK + 6 SP · 3 / rank
  1. R1 +1 Advanced crop yield · -0.5 Basic and Medium crop yield
  2. R2 +1.4 Advanced crop yield · -0.6 Basic and Medium crop yield (9 SP, 3 )
  3. R3 +1.8 Advanced crop yield · -0.7 Basic and Medium crop yield (15 SP, 6 )

Hectare Farm

3 pt Basic Island R1–3
RANK + 6 SP · 3 / rank
  1. R1 +1 Basic and Medium crop yield · -0.5 Advanced crop yield
  2. R2 +1.4 Basic and Medium crop yield · -0.6 Advanced crop yield (9 SP, 3 )
  3. R3 +1.8 Basic and Medium crop yield · -0.7 Advanced crop yield (15 SP, 6 )

Trees

9 skills · Basic Island

Tier 1

Lumberjack's Extra

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 +0.1 wood yield
  2. R2 +0.15 wood yield (2 SP, 1 )
  3. R3 +0.2 wood yield (3 SP, 2 )

Tree Charge

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 x0.9 tree growth time
  2. R2 x0.875 tree growth time (2 SP, 1 )
  3. R3 x0.85 tree growth time (3 SP, 2 )

More Axes

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 Estoque aumentado em +50 machados
  2. R2 Estoque aumentado em +50 machados (2 SP, 1 )
  3. R3 Estoque aumentado em +50 machados (3 SP, 2 )

Insta-Chop

1 pt Basic Island

Corta as árvores com 1 só click

Tier 2

Tough Tree

2 pt Basic Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 10% chance of x3 wood yield
  2. R2 20% chance of x3 wood yield (5 SP, 2 )
  3. R3 30% chance of x3 wood yield (8 SP, 4 )

Feller's Discount

2 pt Basic Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 x0.8 axe coin cost
  2. R2 x0.75 axe coin cost (5 SP, 2 )
  3. R3 x0.7 axe coin cost (8 SP, 4 )

Money Tree

2 pt Basic Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 100% chance of finding 200 Coins when chopping trees
  2. R2 2% chance of finding 200 Coins when chopping trees (5 SP, 2 )
  3. R3 3% chance of finding 200 Coins when chopping trees (8 SP, 4 )

Tier 3

Tree Turnaround

3 pt Basic Island R1–3
RANK + 6 SP · 3 / rank
  1. R1 15% chance for trees to grow instantly
  2. R2 25% chance for trees to grow instantly (9 SP, 3 )
  3. R3 35% chance for trees to grow instantly (15 SP, 6 )

Tree Blitz

3 pt Basic Island R1–3 Power
RANK + 6 SP · 3 / rank
  1. R1 Capacidade de fazer todas as árvores crescerem instantaneamente
  2. R2 Capacidade de fazer todas as árvores crescerem instantaneamente (9 SP, 3 )
  3. R3 Capacidade de fazer todas as árvores crescerem instantaneamente (15 SP, 6 )

Cooldown 0 h

Fishing

11 skills · Basic Island

Tier 1

Fisherman's 5 Fold

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 +5 daily fishing reels
  2. R2 +7 daily fishing reels (2 SP, 1 )
  3. R3 +10 daily fishing reels (3 SP, 2 )

Fishy Chance

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 10% chance of +1 basic fish
  2. R2 12.5% chance of +1 basic fish (2 SP, 1 )
  3. R3 15% chance of +1 basic fish (3 SP, 2 )

Fishy Roll

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 10% chance of +1 advanced fish
  2. R2 12.5% chance of +1 advanced fish (2 SP, 1 )
  3. R3 15% chance of +1 advanced fish (3 SP, 2 )

Reel Deal

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 x0.5 rod coin cost
  2. R2 x0.45 rod coin cost (2 SP, 1 )
  3. R3 x0.4 rod coin cost (3 SP, 2 )

Tier 2

Fisherman's 10 Fold

2 pt Basic Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 +10 daily fishing reels
  2. R2 +18 daily fishing reels (5 SP, 2 )
  3. R3 +25 daily fishing reels (8 SP, 4 )

Fishy Fortune

2 pt Basic Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 +100% coins from Corale's deliveries
  2. R2 +125% coins from Corale's deliveries (5 SP, 2 )
  3. R3 +150% coins from Corale's deliveries (8 SP, 4 )

Big Catch

2 pt Basic Island

Aumente a barra para pegar o jogo

Fishy Gamble

2 pt Basic Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 20% chance of +1 expert fish
  2. R2 25% chance of +1 expert fish (5 SP, 2 )
  3. R3 30% chance of +1 expert fish (8 SP, 4 )

Tier 3

Frenzied Fish

3 pt Basic Island R1–3
RANK + 6 SP · 3 / rank
  1. R1 Durante o frenesi de peixes, +1 peixe e 50% de chance de +1 peixe
  2. R2 Durante o frenesi de peixes, +1 peixe e 50% de chance de +1 peixe (9 SP, 3 )
  3. R3 Durante o frenesi de peixes, +1 peixe e 50% de chance de +1 peixe (15 SP, 6 )

More With Less

3 pt Basic Island R1–3
RANK + 6 SP · 3 / rank
  1. R1 +10 daily fishing reels
  2. R2 +25 daily fishing reels (9 SP, 3 )
  3. R3 +50 daily fishing reels (15 SP, 6 )

Fishy Feast

3 pt Basic Island R1–3
RANK + 6 SP · 3 / rank
  1. R1 +20% Bumpkin XP from Fish
  2. R2 +30% Bumpkin XP from Fish (9 SP, 3 )
  3. R3 +40% Bumpkin XP from Fish (15 SP, 6 )

Mining

15 skills · Basic Island

Tier 1

Rock'N'Roll

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 +0.1 Stone Yield
  2. R2 +0.15 Stone Yield (2 SP, 1 )
  3. R3 +0.2 Stone Yield (3 SP, 2 )

Iron Bumpkin

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 +0.1 Iron Yield
  2. R2 +0.15 Iron Yield (2 SP, 1 )
  3. R3 +0.2 Iron Yield (3 SP, 2 )

Speed Miner

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 x0.8 Stone recovery time
  2. R2 x0.75 Stone recovery time (2 SP, 1 )
  3. R3 x0.7 Stone recovery time (3 SP, 2 )

Tap Prospector

1 pt Basic Island

Minere os minerais pequenhos com 1 só click

Forge-Ward Profits

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 +20% Blacksmith deliveries revenue
  2. R2 +30% Blacksmith deliveries revenue (2 SP, 1 )
  3. R3 +40% Blacksmith deliveries revenue (3 SP, 2 )

Tier 2

Iron Hustle

2 pt Basic Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 x0.7 Iron recovery time
  2. R2 x0.65 Iron recovery time (5 SP, 2 )
  3. R3 x0.6 Iron recovery time (8 SP, 4 )

Frugal Miner

2 pt Basic Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 x0.8 all pickaxes coin cost
  2. R2 x0.7 all pickaxes coin cost (5 SP, 2 )
  3. R3 x0.6 all pickaxes coin cost (8 SP, 4 )

Rocky Favor

2 pt Basic Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 +1 Stone yield · -0.5 Iron yield
  2. R2 +1.4 Stone yield · -0.6 Iron yield (5 SP, 2 )
  3. R3 +1.8 Stone yield · -0.7 Iron yield (8 SP, 4 )

Fire Kissed

2 pt Basic Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 +1 Crimstone yield on 5th consecutive mine
  2. R2 +1.35 Crimstone yield on 5th consecutive mine (5 SP, 2 )
  3. R3 +1.75 Crimstone yield on 5th consecutive mine (8 SP, 4 )

Midas Sprint

2 pt Basic Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 x0.9 Gold recovery time
  2. R2 x0.875 Gold recovery time (5 SP, 2 )
  3. R3 x0.85 Gold recovery time (8 SP, 4 )

Tier 3

Ferrous Favor

3 pt Basic Island R1–3
RANK + 6 SP · 3 / rank
  1. R1 +1 Iron yield · -0.5 Stone yield
  2. R2 +1.5 Iron yield · -0.6 Stone yield (9 SP, 3 )
  3. R3 +2 Iron yield · -0.7 Stone yield (15 SP, 6 )

Golden Touch

3 pt Basic Island R1–3
RANK + 6 SP · 3 / rank
  1. R1 +0.5 Gold Yield
  2. R2 +0.75 Gold Yield (9 SP, 3 )
  3. R3 +1 Gold Yield (15 SP, 6 )

More Picks

3 pt Basic Island R1–3
RANK + 6 SP · 3 / rank
  1. R1 Estoque aumentado: +70 picareta, +20 picareta de pedra, +7 picareta de ferro, +2 picareta de ouro
  2. R2 Estoque aumentado: +70 picareta, +20 picareta de pedra, +7 picareta de ferro, +2 picareta de ouro (9 SP, 3 )
  3. R3 Estoque aumentado: +70 picareta, +20 picareta de pedra, +7 picareta de ferro, +2 picareta de ouro (15 SP, 6 )

Fireside Alchemist

3 pt Basic Island R1–3
RANK + 6 SP · 3 / rank
  1. R1 x0.85 Crimstone recovery time
  2. R2 x0.75 Crimstone recovery time (9 SP, 3 )
  3. R3 x0.6 Crimstone recovery time (15 SP, 6 )

Midas Rush

3 pt Basic Island R1–3
RANK + 6 SP · 3 / rank
  1. R1 x0.8 Gold recovery time
  2. R2 x0.75 Gold recovery time (9 SP, 3 )
  3. R3 x0.7 Gold recovery time (15 SP, 6 )

Cooking

12 skills · Basic Island

Tier 1

Fast Feasts

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 -10% Firepit & Kitchen cooking time
  2. R2 -15% Firepit & Kitchen cooking time (2 SP, 1 )
  3. R3 -20% Firepit & Kitchen cooking time (3 SP, 2 )

Nom Nom

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 +10% Food deliveries revenue
  2. R2 +30% Food deliveries revenue (2 SP, 1 )
  3. R3 +50% Food deliveries revenue (3 SP, 2 )

Munching Mastery

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 +5% Bumpkin XP
  2. R2 +7.5% Bumpkin XP (2 SP, 1 )
  3. R3 +10% Bumpkin XP (3 SP, 2 )

Swift Sizzle

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 -40% Fire Pit cooking time with oil
  2. R2 -45% Fire Pit cooking time with oil (2 SP, 1 )
  3. R3 -50% Fire Pit cooking time with oil (3 SP, 2 )

Tier 2

Frosted Cakes

2 pt Basic Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 -10% Cakes cooking time
  2. R2 -20% Cakes cooking time (5 SP, 2 )
  3. R3 -30% Cakes cooking time (8 SP, 4 )

Juicy Boost

2 pt Basic Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 +10% Bumpkin XP from drinks
  2. R2 +20% Bumpkin XP from drinks (5 SP, 2 )
  3. R3 +30% Bumpkin XP from drinks (8 SP, 4 )

Turbo Fry

2 pt Basic Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 -50% Kitchen cooking time with oil
  2. R2 -55% Kitchen cooking time with oil (5 SP, 2 )
  3. R3 -60% Kitchen cooking time with oil (8 SP, 4 )

Drive-Through Deli

2 pt Basic Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 +15% Bumpkin XP from Deli
  2. R2 +20% Bumpkin XP from Deli (5 SP, 2 )
  3. R3 +25% Bumpkin XP from Deli (8 SP, 4 )

Tier 3

Instant Gratification

3 pt Basic Island R1–3 Power
RANK + 6 SP · 3 / rank
  1. R1 Capacidade de preparar todas as refeições que estão cozinhando prontas para serem consumidas
  2. R2 Capacidade de preparar todas as refeições que estão cozinhando prontas para serem consumidas (9 SP, 3 )
  3. R3 Capacidade de preparar todas as refeições que estão cozinhando prontas para serem consumidas (15 SP, 6 )

Cooldown 0 h

Double Nom

3 pt Basic Island R1–3
RANK + 6 SP · 3 / rank
  1. R1 +1 comida da culinária · 2x ingredientes necessários para cozinhar
  2. R2 +1 comida da culinária · 2x ingredientes necessários para cozinhar (9 SP, 3 )
  3. R3 +1 comida da culinária · 2x ingredientes necessários para cozinhar (15 SP, 6 )

Fiery Jackpot

3 pt Basic Island R1–3
RANK + 6 SP · 3 / rank
  1. R1 +20% chance of +1 food from Firepit
  2. R2 +35% chance of +1 food from Firepit (9 SP, 3 )
  3. R3 +50% chance of +1 food from Firepit (15 SP, 6 )

Fry Frenzy

3 pt Basic Island R1–3
RANK + 6 SP · 3 / rank
  1. R1 -60% Deli cooking time with oil
  2. R2 -65% Deli cooking time with oil (9 SP, 3 )
  3. R3 -70% Deli cooking time with oil (15 SP, 6 )

Compost

13 skills · Basic Island

Tier 1

Efficient Bin

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 +5 Sprout Mix
  2. R2 +7 Sprout Mix (2 SP, 1 )
  3. R3 +9 Sprout Mix (3 SP, 2 )

Turbo Charged

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 +5 Fruitful Blend
  2. R2 +7 Fruitful Blend (2 SP, 1 )
  3. R3 +9 Fruitful Blend (3 SP, 2 )

Wormy Treat

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 +1 Worms
  2. R2 +2 Worms (2 SP, 1 )
  3. R3 +3 Worms (3 SP, 2 )

Feathery Business

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 Use penas em vez de ovos para impulsionar os compostores · 2x penas para impulsionar os compostores
  2. R2 Use penas em vez de ovos para impulsionar os compostores · 2x penas para impulsionar os compostores (2 SP, 1 )
  3. R3 Use penas em vez de ovos para impulsionar os compostores · 2x penas para impulsionar os compostores (3 SP, 2 )

Sprout Surge

1 pt Basic Island Power

Put Sprout Mix on all plots

Blend-tastic

1 pt Basic Island Power

Put Fruitful Blend on all plots

Tier 2

Premium Worms

2 pt Basic Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 +10 Rapid Root
  2. R2 +15 Rapid Root (5 SP, 2 )
  3. R3 +20 Rapid Root (8 SP, 4 )

Fruitful Bounty

2 pt Basic Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 2x Fruitful Blend's Effect
  2. R2 3x Fruitful Blend's Effect (5 SP, 2 )
  3. R3 4x Fruitful Blend's Effect (8 SP, 4 )

Swift Decomposer

2 pt Basic Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 x0.9 compost time
  2. R2 x0.875 compost time (5 SP, 2 )
  3. R3 x0.85 compost time (8 SP, 4 )

Composting Bonanza

2 pt Basic Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 Acelere os compostores em mais uma hora ao impulsionar · Duas vezes mais recursos para impulsionar os compostores
  2. R2 Acelere os compostores em mais uma hora ao impulsionar · Duas vezes mais recursos para impulsionar os compostores (5 SP, 2 )
  3. R3 Acelere os compostores em mais uma hora ao impulsionar · Duas vezes mais recursos para impulsionar os compostores (8 SP, 4 )

Root Rocket

2 pt Basic Island Power

Put Rapid Root on all plots

Tier 3

Composting Overhaul

3 pt Basic Island R1–3
RANK + 6 SP · 3 / rank
  1. R1 +2 Worms
  2. R2 +5 Worms (9 SP, 3 )
  3. R3 +8 Worms (15 SP, 6 )

Composting Revamp

3 pt Basic Island R1–3
RANK + 6 SP · 3 / rank
  1. R1 +5 fertilisers · -2 Worms
  2. R2 +8 fertilisers · -3 Worms (9 SP, 3 )
  3. R3 +10 fertilisers · -4 Worms (15 SP, 6 )

Aging

10 skills · Basic Island

Tier 1

Cheap Rakes

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 x0.8 salt rake coin cost
  2. R2 x0.7 salt rake coin cost (2 SP, 1 )
  3. R3 x0.6 salt rake coin cost (3 SP, 2 )

Speedy Aging

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 x0.9 Fish Aging time
  2. R2 x0.85 Fish Aging time (2 SP, 1 )
  3. R3 x0.8 Fish Aging time (3 SP, 2 )

Salty Seas

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 x0.9 salt charge replenishment time
  2. R2 x0.85 salt charge replenishment time (2 SP, 1 )
  3. R3 x0.8 salt charge replenishment time (3 SP, 2 )

Wide Rakes

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 +2 Salt per harvest
  2. R2 +3 Salt per harvest (2 SP, 1 )
  3. R3 +4 Salt per harvest (3 SP, 2 )

Bacalhau

1 pt Basic Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 +1 Bait yield from fermentation rack
  2. R2 +2 Bait yield from fermentation rack (2 SP, 1 )
  3. R3 +3 Bait yield from fermentation rack (3 SP, 2 )

Tier 2

Fish Smoking

2 pt Basic Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 2x chance Aged Fish becomes Prime Aged
  2. R2 3x chance Aged Fish becomes Prime Aged (5 SP, 2 )
  3. R3 4x chance Aged Fish becomes Prime Aged (8 SP, 4 )

Refiner

2 pt Basic Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 15% chance of +1 Refined Salt when making Refined Salt
  2. R2 25% chance of +1 Refined Salt when making Refined Salt (5 SP, 2 )
  3. R3 35% chance of +1 Refined Salt when making Refined Salt (8 SP, 4 )

Sea Blessed

2 pt Basic Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 5% chance to restore 1 charge to 4 Salt Nodes on harvest
  2. R2 6.5% chance to restore 1 charge to 4 Salt Nodes on harvest (5 SP, 2 )
  3. R3 8% chance to restore 1 charge to 4 Salt Nodes on harvest (8 SP, 4 )

Tier 3

Ager

3 pt Basic Island R1–3
RANK + 6 SP · 3 / rank
  1. R1 2× output from Aging Shed Racks · 2 × Insumos do Aging Shed (ingredientes, peixe e sal)
  2. R2 3× output from Aging Shed Racks · 2 × Insumos do Aging Shed (ingredientes, peixe e sal) (9 SP, 3 )
  3. R3 4× output from Aging Shed Racks · 2 × Insumos do Aging Shed (ingredientes, peixe e sal) (15 SP, 6 )

Salt Surge

3 pt Basic Island R1–3 Power
RANK + 6 SP · 3 / rank
  1. R1 Recarregue todos os Salt Nodes ao máximo
  2. R2 Recarregue todos os Salt Nodes ao máximo (9 SP, 3 )
  3. R3 Recarregue todos os Salt Nodes ao máximo (15 SP, 6 )

Cooldown 0 h

Petal Paradise Skills

Fruit Patch

13 skills · Petal Paradise

Tier 1

Fruitful Fumble

1 pt Petal Paradise R1–3
RANK + 1 SP · 1 / rank
  1. R1 +0.1 Fruit Patch yield
  2. R2 +0.15 Fruit Patch yield (2 SP, 1 )
  3. R3 +0.2 Fruit Patch yield (3 SP, 2 )

Fruity Heaven

1 pt Petal Paradise R1–3
RANK + 1 SP · 1 / rank
  1. R1 x0.9 Fruit Patch seeds cost
  2. R2 x0.85 Fruit Patch seeds cost (2 SP, 1 )
  3. R3 x0.8 Fruit Patch seeds cost (3 SP, 2 )

Fruity Profit

1 pt Petal Paradise R1–3
RANK + 1 SP · 1 / rank
  1. R1 +50% coins from Tango's deliveries
  2. R2 +75% coins from Tango's deliveries (2 SP, 1 )
  3. R3 +100% coins from Tango's deliveries (3 SP, 2 )

Loyal Macaw

1 pt Petal Paradise R1–3
RANK + 1 SP · 1 / rank
  1. R1 +0.2 Fruit Patch yield with Macaw
  2. R2 +0.25 Fruit Patch yield with Macaw (2 SP, 1 )
  3. R3 +0.3 Fruit Patch yield with Macaw (3 SP, 2 )

No Axe No Worries

1 pt Petal Paradise R1–3
RANK + 1 SP · 1 / rank
  1. R1 Corte galhos e caules de frutas sem machados · -1 madeira de galhos e caules de frutas
  2. R2 Corte galhos e caules de frutas sem machados · -1 madeira de galhos e caules de frutas (2 SP, 1 )
  3. R3 Corte galhos e caules de frutas sem machados · -1 madeira de galhos e caules de frutas (3 SP, 2 )

Tier 2

Catchup

2 pt Petal Paradise R1–3
RANK + 3 SP · 2 / rank
  1. R1 x0.9 Fruit Patch growth time
  2. R2 x0.85 Fruit Patch growth time (5 SP, 2 )
  3. R3 x0.8 Fruit Patch growth time (8 SP, 4 )

Fruity Woody

2 pt Petal Paradise R1–3
RANK + 3 SP · 2 / rank
  1. R1 +1 wood from fruit branches and stems
  2. R2 +1.25 wood from fruit branches and stems (5 SP, 2 )
  3. R3 +1.5 wood from fruit branches and stems (8 SP, 4 )

Pear Turbocharge

2 pt Petal Paradise R1–3
RANK + 3 SP · 2 / rank
  1. R1 x2 Immortal Pear's effect
  2. R2 x3 Immortal Pear's effect (5 SP, 2 )
  3. R3 x4 Immortal Pear's effect (8 SP, 4 )

Crime Fruit

2 pt Petal Paradise R1–3
RANK + 3 SP · 2 / rank
  1. R1 +10 Estoque de sementes de tomate e limão
  2. R2 +10 Estoque de sementes de tomate e limão (5 SP, 2 )
  3. R3 +10 Estoque de sementes de tomate e limão (8 SP, 4 )

Tier 3

Generous Orchard

3 pt Petal Paradise R1–3
RANK + 6 SP · 3 / rank
  1. R1 20% chance of +1 Fruit Patch yield
  2. R2 30% chance of +1 Fruit Patch yield (9 SP, 3 )
  3. R3 50% chance of +1 Fruit Patch yield (15 SP, 6 )

Long Pickings

3 pt Petal Paradise R1–3
RANK + 6 SP · 3 / rank
  1. R1 x0.75 Apple and Banana growth time · +1.1% growth time for all other fruit patch fruits
  2. R2 x0.65 Apple and Banana growth time · +1.125% growth time for all other fruit patch fruits (9 SP, 3 )
  3. R3 x0.55 Apple and Banana growth time · +1.15% growth time for all other fruit patch fruits (15 SP, 6 )

Short Pickings

3 pt Petal Paradise R1–3
RANK + 6 SP · 3 / rank
  1. R1 x0.75 Blueberry and Orange growth time · +1.1% growth time for all other fruit patch fruits
  2. R2 x0.65 Blueberry and Orange growth time · +1.125% growth time for all other fruit patch fruits (9 SP, 3 )
  3. R3 x0.55 Blueberry and Orange growth time · +1.15% growth time for all other fruit patch fruits (15 SP, 6 )

Zesty Vibes

3 pt Petal Paradise R1–3
RANK + 6 SP · 3 / rank
  1. R1 +1 Tomato and Lemon yield · -0.25 yield for all other fruit patch fruits
  2. R2 +1.5 Tomato and Lemon yield · -0.4 yield for all other fruit patch fruits (9 SP, 3 )
  3. R3 +2 Tomato and Lemon yield · -0.5 yield for all other fruit patch fruits (15 SP, 6 )

Animals

19 skills · Petal Paradise

Tier 1

Efficient Feeding

1 pt Petal Paradise R1–3
RANK + 1 SP · 1 / rank
  1. R1 x0.95 feed to feed all animals
  2. R2 x0.94 feed to feed all animals (2 SP, 1 )
  3. R3 x0.925 feed to feed all animals (3 SP, 2 )

Restless Animals

1 pt Petal Paradise R1–3
RANK + 1 SP · 1 / rank
  1. R1 x0.9 Animal sleep time
  2. R2 x0.85 Animal sleep time (2 SP, 1 )
  3. R3 x0.8 Animal sleep time (3 SP, 2 )

Fine Fibers

1 pt Petal Paradise R1–3
RANK + 1 SP · 1 / rank
  1. R1 +0.1 Feather, Leather and Merino Wool yield
  2. R2 +0.15 Feather, Leather and Merino Wool yield (2 SP, 1 )
  3. R3 +0.2 Feather, Leather and Merino Wool yield (3 SP, 2 )

Bountiful Bounties

1 pt Petal Paradise R1–3
RANK + 1 SP · 1 / rank
  1. R1 +50% Coins from Animal Bounties
  2. R2 +75% Coins from Animal Bounties (2 SP, 1 )
  3. R3 +100% Coins from Animal Bounties (3 SP, 2 )

Double Bale

1 pt Petal Paradise R1–3
RANK + 1 SP · 1 / rank
  1. R1 2x Bale's Effect
  2. R2 2.5x Bale's Effect (2 SP, 1 )
  3. R3 3x Bale's Effect (3 SP, 2 )

Bale Economy

1 pt Petal Paradise

Bale afeta a produção de leite e lã

Featherweight

1 pt Petal Paradise R1–3
RANK + 1 SP · 1 / rank
  1. R1 +0.35 Feather yield · -0.1 Leather & Merino Wool yield
  2. R2 +0.45 Feather yield · -0.15 Leather & Merino Wool yield (2 SP, 1 )
  3. R3 +0.55 Feather yield · -0.2 Leather & Merino Wool yield (3 SP, 2 )

Tier 2

Abundant Harvest

2 pt Petal Paradise R1–3
RANK + 3 SP · 2 / rank
  1. R1 +0.2 Egg, Wool and Milk yield
  2. R2 +0.35 Egg, Wool and Milk yield (5 SP, 2 )
  3. R3 +0.5 Egg, Wool and Milk yield (8 SP, 4 )

Heartwarming Instruments

2 pt Petal Paradise R1–3
RANK + 3 SP · 2 / rank
  1. R1 +50% Animal XP from Animal Affection tools
  2. R2 +60% Animal XP from Animal Affection tools (5 SP, 2 )
  3. R3 +70% Animal XP from Animal Affection tools (8 SP, 4 )

Kale Mix

2 pt Petal Paradise R1–3
RANK + 3 SP · 2 / rank
  1. R1 Mixed Grain requires 3 kale to mix instead
  2. R2 Mixed Grain requires 2.5 kale to mix instead (5 SP, 2 )
  3. R3 Mixed Grain requires 2 kale to mix instead (8 SP, 4 )

Alternate Medicine

2 pt Petal Paradise

Barn Delight requer menos 1 limão e mel para misturar

Healthy Livestock

2 pt Petal Paradise R1–3
RANK + 3 SP · 2 / rank
  1. R1 x0,5 chance de adoecer
  2. R2 x0,5 chance de adoecer (5 SP, 2 )
  3. R3 x0,5 chance de adoecer (8 SP, 4 )

Merino Whisperer

2 pt Petal Paradise R1–3
RANK + 3 SP · 2 / rank
  1. R1 +0.35 Merino Wool yield · -0.1 Leather & Feather yield
  2. R2 +0.6 Merino Wool yield · -0.15 Leather & Feather yield (5 SP, 2 )
  3. R3 +0.9 Merino Wool yield · -0.2 Leather & Feather yield (8 SP, 4 )

Tier 3

Clucky Grazing

3 pt Petal Paradise R1–3
RANK + 6 SP · 3 / rank
  1. R1 x0.75 feed to feed Chickens · +1.5% feed to feed other animals
  2. R2 x0.65 feed to feed Chickens · +1.55% feed to feed other animals (9 SP, 3 )
  3. R3 x0.5 feed to feed Chickens · +1.65% feed to feed other animals (15 SP, 6 )

Sheepwise Diet

3 pt Petal Paradise R1–3
RANK + 6 SP · 3 / rank
  1. R1 x0.75 feed to feed Sheep · +1.5% feed to feed other animals
  2. R2 x0.65 feed to feed Sheep · +1.55% feed to feed other animals (9 SP, 3 )
  3. R3 x0.5 feed to feed Sheep · +1.65% feed to feed other animals (15 SP, 6 )

Cow-Smart Nutrition

3 pt Petal Paradise R1–3
RANK + 6 SP · 3 / rank
  1. R1 x0.75 feed to feed Cows · +1.5% feed to feed other animals
  2. R2 x0.65 feed to feed Cows · +1.55% feed to feed other animals (9 SP, 3 )
  3. R3 x0.5 feed to feed Cows · +1.65% feed to feed other animals (15 SP, 6 )

Chonky Feed

3 pt Petal Paradise R1–3
RANK + 6 SP · 3 / rank
  1. R1 2x animal xp de ração animal · +50% de ração para alimentar todos os animais
  2. R2 2x animal xp de ração animal · +50% de ração para alimentar todos os animais (9 SP, 3 )
  3. R3 2x animal xp de ração animal · +50% de ração para alimentar todos os animais (15 SP, 6 )

Leathercraft Mastery

3 pt Petal Paradise R1–3
RANK + 6 SP · 3 / rank
  1. R1 +0.35 Leather yield · -0.1 Feather & Merino Wool yield
  2. R2 +0.6 Leather yield · -0.15 Feather & Merino Wool yield (9 SP, 3 )
  3. R3 +0.8 Leather yield · -0.2 Feather & Merino Wool yield (15 SP, 6 )

Barnyard Rouse

3 pt Petal Paradise R1–3 Power
RANK + 6 SP · 3 / rank
  1. R1 Acorda instantaneamente todos os animais
  2. R2 Acorda instantaneamente todos os animais (9 SP, 3 )
  3. R3 Acorda instantaneamente todos os animais (15 SP, 6 )

Cooldown 0 h

Bees & Flowers

12 skills · Petal Paradise

Tier 1

Sweet Bonus

1 pt Petal Paradise R1–3
RANK + 1 SP · 1 / rank
  1. R1 +0.1 Honey per hive
  2. R2 +0.15 Honey per hive (2 SP, 1 )
  3. R3 +0.2 Honey per hive (3 SP, 2 )

Hyper Bees

1 pt Petal Paradise R1–3
RANK + 1 SP · 1 / rank
  1. R1 +0.1 Honey production speed
  2. R2 +0.15 Honey production speed (2 SP, 1 )
  3. R3 +0.2 Honey production speed (3 SP, 2 )

Blooming Boost

1 pt Petal Paradise R1–3
RANK + 1 SP · 1 / rank
  1. R1 x0.9 Flower growth time
  2. R2 x0.875 Flower growth time (2 SP, 1 )
  3. R3 x0.85 Flower growth time (3 SP, 2 )

Flower Sale

1 pt Petal Paradise R1–3
RANK + 1 SP · 1 / rank
  1. R1 x0.8 Flower Seeds cost
  2. R2 x0.75 Flower Seeds cost (2 SP, 1 )
  3. R3 x0.7 Flower Seeds cost (3 SP, 2 )

Tier 2

Buzzworthy Treats

2 pt Petal Paradise R1–3
RANK + 3 SP · 2 / rank
  1. R1 +10% Bumpkin XP from Honey Foods
  2. R2 +20% Bumpkin XP from Honey Foods (5 SP, 2 )
  3. R3 +30% Bumpkin XP from Honey Foods (8 SP, 4 )

Blossom Bonding

2 pt Petal Paradise R1–3
RANK + 3 SP · 2 / rank
  1. R1 +2 relationship points for gifting flowers
  2. R2 +3 relationship points for gifting flowers (5 SP, 2 )
  3. R3 +4 relationship points for gifting flowers (8 SP, 4 )

Pollen Power Up

2 pt Petal Paradise R1–3
RANK + 3 SP · 2 / rank
  1. R1 Additional +0.1 crop yield after pollination (total +{{total}})
  2. R2 Additional +0.15 crop yield after pollination (total +{{total}}) (5 SP, 2 )
  3. R3 Additional +0.2 crop yield after pollination (total +{{total}}) (8 SP, 4 )

Petalled Perk

2 pt Petal Paradise R1–3
RANK + 3 SP · 2 / rank
  1. R1 10% chance of +1 Flower
  2. R2 17.5% chance of +1 Flower (5 SP, 2 )
  3. R3 25% chance of +1 Flower (8 SP, 4 )

Tier 3

Bee Collective

3 pt Petal Paradise R1–3
RANK + 6 SP · 3 / rank
  1. R1 +20% Bee Swarm chance
  2. R2 +27.5% Bee Swarm chance (9 SP, 3 )
  3. R3 +35% Bee Swarm chance (15 SP, 6 )

Flower Power

3 pt Petal Paradise R1–3
RANK + 6 SP · 3 / rank
  1. R1 x0.8 Flower growth time
  2. R2 x0.7 Flower growth time (9 SP, 3 )
  3. R3 x0.6 Flower growth time (15 SP, 6 )

Flowery Abode

3 pt Petal Paradise R1–3
RANK + 6 SP · 3 / rank
  1. R1 +0,5 Velocidade de produção de mel · +50% de tempo de crescimento da flor
  2. R2 +0,5 Velocidade de produção de mel · +50% de tempo de crescimento da flor (9 SP, 3 )
  3. R3 +0,5 Velocidade de produção de mel · +50% de tempo de crescimento da flor (15 SP, 6 )

Petal Blessed

3 pt Petal Paradise R1–3 Power
RANK + 6 SP · 3 / rank
  1. R1 Capacidade de preparar todas as flores que estão crescendo e prontas para serem colhidas
  2. R2 Capacidade de preparar todas as flores que estão crescendo e prontas para serem colhidas (9 SP, 3 )
  3. R3 Capacidade de preparar todas as flores que estão crescendo e prontas para serem colhidas (15 SP, 6 )

Cooldown 0 h

Desert Island Skills

Greenhouse

12 skills · Desert Island

Tier 1

Glass Room

1 pt Desert Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 +0.1 Greenhouse produce yield
  2. R2 +0.15 Greenhouse produce yield (2 SP, 1 )
  3. R3 +0.2 Greenhouse produce yield (3 SP, 2 )

Seedy Business

1 pt Desert Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 x0.85 Greenhouse seeds cost
  2. R2 x0.8 Greenhouse seeds cost (2 SP, 1 )
  3. R3 x0.75 Greenhouse seeds cost (3 SP, 2 )

Rice and Shine

1 pt Desert Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 x0.95 growth time for greenhouse produce
  2. R2 x0.94 growth time for greenhouse produce (2 SP, 1 )
  3. R3 x0.925 growth time for greenhouse produce (3 SP, 2 )

Victoria's Secretary

1 pt Desert Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 +50% Coins from Victoria's deliveries
  2. R2 +75% Coins from Victoria's deliveries (2 SP, 1 )
  3. R3 +100% Coins from Victoria's deliveries (3 SP, 2 )

Tier 2

Olive Express

2 pt Desert Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 x0.9 Olive growth time
  2. R2 x0.85 Olive growth time (5 SP, 2 )
  3. R3 x0.8 Olive growth time (8 SP, 4 )

Rice Rocket

2 pt Desert Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 x0.9 Rice growth time
  2. R2 x0.85 Rice growth time (5 SP, 2 )
  3. R3 x0.8 Rice growth time (8 SP, 4 )

Vine Velocity

2 pt Desert Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 x0.9 Grape growth time
  2. R2 x0.85 Grape growth time (5 SP, 2 )
  3. R3 x0.8 Grape growth time (8 SP, 4 )

Seeded Bounty

2 pt Desert Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 +0.5 Greenhouse produce yield · +1 semente de estufa para plantar
  2. R2 +0.75 Greenhouse produce yield · +1 semente de estufa para plantar (5 SP, 2 )
  3. R3 +1 Greenhouse produce yield · +1 semente de estufa para plantar (8 SP, 4 )

Tier 3

Greenhouse Guru

3 pt Desert Island R1–3 Power
RANK + 6 SP · 3 / rank
  1. R1 Capacidade de fazer com que todos os produtos da estufa atualmente em crescimento estejam prontos para serem colhidos
  2. R2 Capacidade de fazer com que todos os produtos da estufa atualmente em crescimento estejam prontos para serem colhidos (9 SP, 3 )
  3. R3 Capacidade de fazer com que todos os produtos da estufa atualmente em crescimento estejam prontos para serem colhidos (15 SP, 6 )

Cooldown 0 h

Greenhouse Gamble

3 pt Desert Island R1–3
RANK + 6 SP · 3 / rank
  1. R1 30% chance of +1 greenhouse produce
  2. R2 40% chance of +1 greenhouse produce (9 SP, 3 )
  3. R3 50% chance of +1 greenhouse produce (15 SP, 6 )

Slick Saver

3 pt Desert Island R1–3
RANK + 6 SP · 3 / rank
  1. R1 -1 Oil to grow greenhouse produce
  2. R2 -1.5 Oil to grow greenhouse produce (9 SP, 3 )
  3. R3 -2 Oil to grow greenhouse produce (15 SP, 6 )

Greasy Plants

3 pt Desert Island R1–3
RANK + 6 SP · 3 / rank
  1. R1 +1 Rendimento de produção em estufa · +100% de consumo de óleo em estufa
  2. R2 +1 Rendimento de produção em estufa · +100% de consumo de óleo em estufa (9 SP, 3 )
  3. R3 +1 Rendimento de produção em estufa · +100% de consumo de óleo em estufa (15 SP, 6 )

Machinery

14 skills · Desert Island

Tier 1

Crop Extension Module I

1 pt Desert Island

Permita que sementes de ruibarbo e abobrinha sejam usadas na máquina de colheita

Crop Processor Unit

1 pt Desert Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 x0.95 Tempo de crescimento da Crop Machine · +10% de consumo de óleo na Crop Machine
  2. R2 x0.95 Tempo de crescimento da Crop Machine · +10% de consumo de óleo na Crop Machine (2 SP, 1 )
  3. R3 x0.95 Tempo de crescimento da Crop Machine · +10% de consumo de óleo na Crop Machine (3 SP, 2 )

Oil Gadget

1 pt Desert Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 x10 Oil consumption in Crop Machine
  2. R2 x15 Oil consumption in Crop Machine (2 SP, 1 )
  3. R3 x20 Oil consumption in Crop Machine (3 SP, 2 )

Oil Extraction

1 pt Desert Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 +1 Oil when collecting from reserves
  2. R2 +1.5 Oil when collecting from reserves (2 SP, 1 )
  3. R3 +2 Oil when collecting from reserves (3 SP, 2 )

Leak-Proof Tank

1 pt Desert Island R1–3
RANK + 1 SP · 1 / rank
  1. R1 3x oil tank capacity in crop machine
  2. R2 4x oil tank capacity in crop machine (2 SP, 1 )
  3. R3 5x oil tank capacity in crop machine (3 SP, 2 )

Tier 2

Crop Extension Module II

2 pt Desert Island

Permita que sementes de cenoura e repolho sejam usadas na máquina de colheita

Crop Extension Module III

2 pt Desert Island

Permita que sementes de inhame e brócolis sejam usadas na máquina de colheita

Rapid Rig

2 pt Desert Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 x0.8 Tempo de crescimento da Crop Machine · +40% de consumo de óleo na Crop Machine
  2. R2 x0.8 Tempo de crescimento da Crop Machine · +40% de consumo de óleo na Crop Machine (5 SP, 2 )
  3. R3 x0.8 Tempo de crescimento da Crop Machine · +40% de consumo de óleo na Crop Machine (8 SP, 4 )

Oil Be Back

2 pt Desert Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 x0.8 Oil refill time
  2. R2 x0.7 Oil refill time (5 SP, 2 )
  3. R3 x0.6 Oil refill time (8 SP, 4 )

Oil Rig

2 pt Desert Island R1–3
RANK + 3 SP · 2 / rank
  1. R1 A broca de óleo requer 20 de lã em vez de couro para ser fabricada.
  2. R2 A broca de óleo requer 20 de lã em vez de couro para ser fabricada. (5 SP, 2 )
  3. R3 A broca de óleo requer 20 de lã em vez de couro para ser fabricada. (8 SP, 4 )

Tier 3

Field Expansion Module

3 pt Desert Island R1–3
RANK + 6 SP · 3 / rank
  1. R1 +5 packs added to machine queue system
  2. R2 +7 packs added to machine queue system (9 SP, 3 )
  3. R3 +10 packs added to machine queue system (15 SP, 6 )

Field Extension Module

3 pt Desert Island R1–3
RANK + 6 SP · 3 / rank
  1. R1 +5 plots added to machine
  2. R2 +7 plots added to machine (9 SP, 3 )
  3. R3 +10 plots added to machine (15 SP, 6 )

Efficiency Extension Module

3 pt Desert Island R1–3
RANK + 6 SP · 3 / rank
  1. R1 x30 Oil consumption in Crop Machine
  2. R2 x40 Oil consumption in Crop Machine (9 SP, 3 )
  3. R3 x50 Oil consumption in Crop Machine (15 SP, 6 )

Grease Lightning

3 pt Desert Island R1–3 Power
RANK + 6 SP · 3 / rank
  1. R1 Capacidade de reabastecer instantaneamente poços de petróleo vazios
  2. R2 Capacidade de reabastecer instantaneamente poços de petróleo vazios (9 SP, 3 )
  3. R3 Capacidade de reabastecer instantaneamente poços de petróleo vazios (15 SP, 6 )

Cooldown 0 h